KQ uses the programming language Lua to script the events that happen during the game. These pages provides a bit more information, for programmers, on how that is done.

Lua is a small programming language which is especially suitable for embedding into other games
Scripts handle 'trigger zones' on the maps and encounters with entities on the maps
Each KQ function has a 'wrapper' function that is exported to the Lua VM

Click the links for more detail. Remember, KQ is open source, so if you want to know more, just look into the source code to see how it's done!

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